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  jordan 11 for sale    9/28(月) 06:37:27 No.20150928063727

Even combat, with its satisfying skill requirement, has curious hiccups, particularly with targeting. If an enemy is hiding, even if that hiding spot is in plain sight right around a corner, they're untargetable until you pass an invisible point where you're allowed to lock on. It's an annoyance when you want to carefully dispatch some creature without alerting and aggroing other nearby enemies. Or, since attacking also forces your character to step toward your target, not being able to lock on consistently can cause you to inadvertently plunge to your death in more treacherous areas. In one part of the game, you can clearly see some enemies hanging off the edge of a pier waiting to ambush you, and you can walk right up next to them without getting a reaction. But if you want to use a magic attack that doesn't allow for manual targeting to knock them off, you're out of luck; they're untargetable until you walk to some hidden trigger on the pier and the game arbitrarily decides the monsters are ready to get up and start attacking. It took me 20 hours to be able to branch out and use my first offensive spell, and almost as long to feel like any of my ranged attacks were remotely effective. Regardless, if I'd started over, I'd probably pick the same character class, but even being able to experiment with different abilities earlier on before committing so completely to a specific build would've made the process of leveling up more enjoyable. Is using ranged magic or a bow and arrow better? Rather than giving you quick and early access to lower level abilities, or making leveling up faster, you only have a long and tedious process of trial and error to figure out what works well and what's fun.

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